January 26

Sexism in Videogames

Can you really choose between two equal options?

This is quite a controversial topic, I know. And I don’t want to talk about every little detail in this conversation of things that have been wrong in video games. I actually love playing them myself, which is why I was motivated to write this post in the first place! Because I played games like Genshin Impact and the new Assainscreed games, where you can choose between a male and a female main character, but can you really? That’s what I want to focus on today 🙂

When you search for Genshin Impact or for any of the three latest Assassins Creed games, tell me what kind of images pop up. No really, do it and then come back here, just so you know that I don’t make up stories here. Have you done it and come back? Good, thank you. Then I assume you saw the artwork of the game and screenshots of the game and official promotional images of the game and most of them had the male version of the main character in them, right? I don’t talk about the images where the games refer to the character having two versions, but just normal promotional art with one version of them on the image. It’s always the guy wearing trousers for Geshin and the male assassins, isn’t that weird?

This little experiment showed that even though most games today have the option of choosing between two genders, the targeted audience is still the male one, wanting to play the male heroes. And that’s just a minor detail of what is upsetting me in these kinds of games. Another thing is how you play the games, which is especially visible in the new Assains Creed game.

Female heroes are just a copy of the male onesometimes even censured

As you might know, those games often take place in some historical sites in the past, often at times where women were treated much differently than men were. So tell me then, why do I have the exact same dialogue playing a woman with an axe as a man with an axe. Because if I would really be in the presented time, I would have to deal with a lot more catcalling, not being taken seriously, or even attempted rape. I don’t think those things should keep the female version from being able to do everything in the game, but when you put this option in, it should feel real. So that when playing a woman, I might have to demonstrate my strength to make a man take me seriously because sadly that’s how it was and sometimes still is. But that’s not how it’s portrait in video games, because adding a female character version is not thought thorough decision, but a thing “you just do” in these modern times and you basically just copy-paste the function you already program for your real protagonist.

Another example, which I personally felt a big disadvantage was in the newest Assasins Creed game Valhalla. It was the first AC game where you could put on very different kinds of tattoos all around your body. I love customization like that and you had the option, to actually pay for those tattoos and new ones were coming out along with story updates and new character gear. So it was less of a gimmick and more of a full-on new feature they wanted to celebrate. But as a woman, you were not able to actually wear or see all of them, as you were not able to wear certain clothes. You might ask yourself, why it is that your female character does not have access to certain clothing?
Well actually, it was about how little clothing your character was able to wear. The male character was able to go and kill people with a bare chest, but the female version always needed to wear a kind of binder for her breasts. As a side note, the game Assasins Creed Vahalla was the first AC game which you would have to be 18 years old to buy, that being the legal age for drinking, driving a car and anything else in Germany. So there was really no reason to save adults from having to look at female nipples(which would have been digitally created). And in a game like this laziness does not count as an excuse.

Another problem with this exact game mechanic, which again just shows how this concept was not thought through at all, is the fact that you can’t upgrade your binder. You can upgrade everything else in the games, running around wearing a wolf coat with gold embellishments, shining boots, the sharpest weapons and even jewellery! But your character never got the chance to upgrade their old binder which they owned from the start of the game. Which seems to be just a white cloth that looks ridiculous together with gold embellished clothing. Meaning that basically every piece of clothing which required the male character to run around with a bare chest, making the great chest tattoos visible, the female version always looks odd. Not only because the tattoos could not be shown off in full glory, but because the old binder made it look like you combined some Level 1 armour with level 60 armour. Which I guess in turn explains why there is so less advertisement with the female character for this game, because the harsh, cool and rustic Viking look for which even the tattoos were really important just did not look good on the female character. Which the developer did not care or think about, because who does play as a female Viking anyways. right?

Conclusion

Don’t get me wrong, I am not angry because of some tattoos. I am not angry because of being treated nicely despite the fact that my character looks like a person who at that time in history might have been burned at a stake. I am not angry about the nicely designed male character I see every time I load up my Genshin game. I am angry about what’s behind all of these decisions: A man, thinking of other men, not of any women, who also pay for the games, play the games, recommend the games, and so on. We have 50% of the whole population being female, why does everyone seem to forget about or deliberately ignore that fact?

It’s not that difficult, I just wish for a game, where different gendered characters are included not only to please some feminist voices or to seem somewhat progressive but to actually give the players different options to experience the story. I want to feel my character struggle but thrive if it fits the setting of the game. I want more options to customize my character and either both female and male exclusive items or have the option to wear everything on both in a satisfying way. In short, I just want my character to be equal, not copies of each other, not censured versions. If a developer feels like only a male character fit his narrative, then just include one. But if you want to include more options, do it right. Think of everyone you are representing not only the men. I am a woman and I love videos games and I am just one out of many, don’t forget about or ignore us. Because we do not only play the games, we do pay for them too. If that’s the motivation people need these days so change something…

Greetings and good wishes
The Mad Hattress

October 13

Gamereview “Hollow Knight”

The last time I talked about a game on here, it was about a combined experience of gameplay and watching a tv series, that I found so special that I had to share it. This time I want to talk about a game which is also one of its kind, you may have heard of it before. “Hollow Knight” was published in 2017 so it’s already some years old but it has not lost its charm since then. It’s a platform jump’n’run like super Mario, but it has a very eerie vibe to it, which makes a further comparison to its cheery counterpart almost impossible. Let’s jump right into the review.

Review
The story of the game is kinda hard to put together because it’s not something linear that leads you through the game. You get fragments of knowledge from people you meet and statues you find, which leads you to explore the story and discover all the pieces on your own. For me that was very different and I have to say, I felt kinda lost at some points, and in the end, I really did not play the game to find out what it was about. Might be a plus to some people who really want to solve the mystery, but I kinda ignored it. This is not necessarily a bad thing, because it means the game itself, got me coming back again and again.

The general mechanics are fairly easy, you are playing an unnamed character, as far as I have understood it, it’s not the Hollow Kight, but for the purpose of this review let’s call him Knight 😉 Knight wakes up in a cave, follows some kind of call, and ends up in an almost empty village. There he meets an old bug, who tells him that all other members have gone into an underground dungeon to fight and never came back. So Knight decides to do the same and jump down a well to get into a sewage system and his adventure starts.

In typical jump’n’run fashion, you are exploring a sidescrolling environment, fighting your way through enemies with a sword, and find secrets and hidden items. What’s interesting is that the one environment you are entering is actually only a part of a big map with different areas that have different enemies and different designs. You can find the other areas by beating bosses, learning new moves, and finding new ways to travel. It was very intuitive because you have to revisit tunnels where you have been before, as soon as you learn to jump higher or wider, to explore caves and so on.

I have heard some people comparing the game to “dark souls” because it’s harder than most of its kind. But since I have played and terribly failed at dark souls, I think I can safely say that “Hollow Knight” is at least playable 😉 If you die, you will lose all of the currency you have earned, but you can get it back by fighting “the remains you have left”. At some point in the game, you also unlock some kind of bank where you can go back and store the so-called Geo you find and save it from getting lost in battle(but be careful with that xD) and other options too. In the same way, you can also unlock a way to quick travel, which can be very convenient, and combined it make a less nerve-wracking experience than dark souls.

Final Thoughts
All in all, it’s a challenging game that might be harder than Super Mario, but not as hard that it would keep you from finishing it. It has a mysterious story that frames the experience, but can be ignored if needed. The gameplay is very intuitive and interesting and the environments are minimalistic but stunning. The music seems very well composed so that it accompanies you on your journey, but it does not distract you from your tasks. The boss battles are diverse and every new move you learn will be needed to access a new area. I think it’s a very great game 🙂

Greetings and good wishes
The Mad Hattress

April 21

Gamereview “Quantum Break”

I know, I am kinda late to the party since the game came out in 2016, but it only came out for the Xbox(which I did not own) and the PC. I grew up being a console kid, owning different Nintendo handhelds and a Wii. Today I am kinda in love with my Playstation 4, desperately waiting for the Playstation 5 to be available in stores again! I did try PC-Gaming for quite some time, but the hardware gets old so quick o_O But since I married an IT-Guy we do own a good Laptop again, which he used for programming and I use for gaming 😛 And after playing Quantum Break I just to write a review about this game, because I think it’s something really special and also some kind of an underdog. Let’s get into it 😉

Offical Quantum Break Wallaper with the main charackter on it and diffrent shards with vague images from the game on it and the titel on the game in the left corner.
Found the picture on: *here*

I stumbled upon this game by accident, after looking through the bio of Adain Gillen. You might know him as Littlefinger from Game of Thrones or the many other characters he played on television and cinema. He is just one of the all-start cast, playing the roles in this game’s story. Accompanying him are Shawn Ashmore(X-Men), Lance Reddick(Fringe), and Courtney Hope(The Bold and The Beautiful) in some of the leading roles. And you can see them in two different versions, as their live-action and in-game counterparts. This brings us to the next great thing about the game: it’s not just a game!

I don’t even know if there is a word for this hybrid experience you have when playing this game. Apart from the actual gaming part itself and cutscenes we also get 5 live-action episodes with 20-30 minutes of running time. That’s really great because Quantum Break is all about its story and the players’ decision to play a role in how it turns out to a certain degree. The ending seems to be fixes but your actions can decide the fate of some of the side characters and how everything progresses. Which to me makes it more like a tv show, you can take part in and I loved it!

Of course, there is a gaming element to it, and it’s mostly about shooting your way through waves of enemies. That’s not as bad as I might make it sound, but definitely not what I will remember this game for. It’s made a bit more fun with some timy-wimy powers like stopping the enemies in time, rushing to them, or creating a time-shield, that stops bullets and heals you faster. It’s all cool and it looks very great, but for me, the shooting was just a way to get to the next point in the story 😉

The story itself is about the age-old question: can you change the future by altering the past? Finding an answer is made even more important because of an imidate danger: time is breaking down. The hows and whys and the possible solution(if there is one) are for you to find out, but together with the brilliant acting, it makes for something really great! Sadly it’s over pretty soon, the game is told in 5 acts, each ending with an episode and I played about 2-3 hours in every act. Normally I am all for longer games, more hours to play in the new worlds, but Quantum Break was less about gaming and more about storytelling and it did a good job 😉

Offical Quantum Break Wallaper with the two most important charackters in the games, back on back.
Found the picture on: *here*

So all in all I think this game make for a very special experience, an interactive story with great actors and some amusing gameplay 🙂
Greetings and good wishes
The Mad Hattress