Gamereview “Hollow Knight”
The last time I talked about a game on here, it was about a combined experience of gameplay and watching a tv series, that I found so special that I had to share it. This time I want to talk about a game which is also one of its kind, you may have heard of it before. “Hollow Knight” was published in 2017 so it’s already some years old but it has not lost its charm since then. It’s a platform jump’n’run like super Mario, but it has a very eerie vibe to it, which makes a further comparison to its cheery counterpart almost impossible. Let’s jump right into the review.
Review
The story of the game is kinda hard to put together because it’s not something linear that leads you through the game. You get fragments of knowledge from people you meet and statues you find, which leads you to explore the story and discover all the pieces on your own. For me that was very different and I have to say, I felt kinda lost at some points, and in the end, I really did not play the game to find out what it was about. Might be a plus to some people who really want to solve the mystery, but I kinda ignored it. This is not necessarily a bad thing, because it means the game itself, got me coming back again and again.
The general mechanics are fairly easy, you are playing an unnamed character, as far as I have understood it, it’s not the Hollow Kight, but for the purpose of this review let’s call him Knight 😉 Knight wakes up in a cave, follows some kind of call, and ends up in an almost empty village. There he meets an old bug, who tells him that all other members have gone into an underground dungeon to fight and never came back. So Knight decides to do the same and jump down a well to get into a sewage system and his adventure starts.
In typical jump’n’run fashion, you are exploring a sidescrolling environment, fighting your way through enemies with a sword, and find secrets and hidden items. What’s interesting is that the one environment you are entering is actually only a part of a big map with different areas that have different enemies and different designs. You can find the other areas by beating bosses, learning new moves, and finding new ways to travel. It was very intuitive because you have to revisit tunnels where you have been before, as soon as you learn to jump higher or wider, to explore caves and so on.
I have heard some people comparing the game to “dark souls” because it’s harder than most of its kind. But since I have played and terribly failed at dark souls, I think I can safely say that “Hollow Knight” is at least playable 😉 If you die, you will lose all of the currency you have earned, but you can get it back by fighting “the remains you have left”. At some point in the game, you also unlock some kind of bank where you can go back and store the so-called Geo you find and save it from getting lost in battle(but be careful with that xD) and other options too. In the same way, you can also unlock a way to quick travel, which can be very convenient, and combined it make a less nerve-wracking experience than dark souls.
Final Thoughts
All in all, it’s a challenging game that might be harder than Super Mario, but not as hard that it would keep you from finishing it. It has a mysterious story that frames the experience, but can be ignored if needed. The gameplay is very intuitive and interesting and the environments are minimalistic but stunning. The music seems very well composed so that it accompanies you on your journey, but it does not distract you from your tasks. The boss battles are diverse and every new move you learn will be needed to access a new area. I think it’s a very great game 🙂
Greetings and good wishes
The Mad Hattress